
If you’re the type of gamer who found yourself mesmerized by the strange, meditative world of Death Stranding, there’s another upcoming title that might surprise you—and no, it’s not another Kojima brainchild. It’s Metal Gear Solid Δ: Snake Eater, and even without Kojima at the helm, it could be the perfect spiritual palate cleanser after the upcoming Death Stranding 2: On the Beach.
Yes, you read that right. A remake of a nearly two-decade-old stealth game might just scratch the same itch that Hideo Kojima’s most recent saga is known for—deep atmosphere, unorthodox storytelling, and an almost philosophical approach to gameplay.
From cargo delivery to Cold War espionage
At first glance, the world of Metal Gear Solid 3 seems like it couldn’t be more different from Death Stranding. One takes place in a desolate post-apocalyptic America, while the other drops you into the thick of 1960s Cold War jungle warfare. But both games share something deeper: they’re both meditations on isolation, connection, and legacy. Both games also emphasize slow-burn gameplay that encourages patience, planning, and immersion—whether you’re hauling packages across mountains or sneaking through hostile territory with a dart gun and a leaf suit.
And with Snake Eater being the earliest game in the Metal Gear chronology, it’s the ideal entry point for newcomers who may have been intimidated by the series’ famously tangled plotlines. For players who were introduced to Kojima through Death Stranding, this remake could offer a natural continuation—tonally distinct but thematically resonant.

No Kojima, no problem?
Let’s be clear: Snake Eater Δ is not a Kojima Productions title. Hideo Kojima, the mastermind behind both Death Stranding and the original Metal Gear Solid games, is not involved. But Konami seems to understand the legacy they’re handling, opting for a faithful recreation rather than a complete reimagining. That’s a reassuring choice for longtime fans, and it might even serve as a stealthy gateway for newer players curious about Kojima’s early design philosophies.
In fact, Metal Gear Solid Δ could be the perfect “reverse primer.” Instead of needing to binge the older Metal Gear entries to appreciate Snake Eater, this modern remake may inspire you to explore the original titles after experiencing a polished, entry-level taste of the franchise. It’s like watching Better Call Saul before Breaking Bad—a different approach, but no less rewarding.
Death Stranding 2 is weird—can Snake Eater be weird too?
Part of what made Death Stranding such a standout was how confidently weird it was. It balanced deeply emotional themes with sci-fi oddities, meme-worthy characters, and a plotline that somehow involved ghost babies and timefall rain. It’s that fearless storytelling that fans are eagerly awaiting again in On the Beach.
While Snake Eater isn’t likely to deliver floating dead whales or beachside guitar solos, the original game wasn’t exactly normal either. Remember the boss fight where you could literally wait for your enemy to die of old age? Or the time you fought a ghost that harnessed the sorrow of every soldier you killed? Metal Gear has always thrived on bizarre, genre-breaking moments—and the remake has every opportunity to preserve that weirdness.
A new era for a new generation
The release of Metal Gear Solid Δ: Snake Eater on August 28, 2025, might not have the same hype machine as Death Stranding 2, but it’s quietly becoming one of the most anticipated remakes in years. Whether you’re a Kojima newcomer or a longtime fan, this could be your chance to dive deep into the jungle and experience the roots of his design brilliance—even if he’s no longer in the room.
So, after you’ve finished rebuilding the fractured world in Death Stranding 2, consider turning your attention to the tangled web of Snake Eater. It’s a different kind of journey—but one that could prove just as unforgettable.